Immersive Technologies for Canine Anatomy Education
Creative Anatomy Collective Texas A&M University presents augmented reality/virtual reality prototypes that have been developed to support students’ understanding of spatial relationships and movements in Canine Anatomy. We are a cross-disciplinary collaboration team exploring immersive technologies to enhance learning experience of Anatomy. Anatomy education is fundamental in life science and health education as well as visual and dance studies. In anatomy education, it has been long believed that cadaver dissection is the optimal teaching and learning method. Cadaver dissection definitely provides tangible knowledge of the shape and size of the organs, bones, and muscles. However, a dissection-only approach offers a subtractive and deconstructive perspective (i.e. skin to bone) of the body structure. Consequently, students often have difficulties on mentally visualizing three-dimensional (3D) body from inside out (i.e. bone to skin) and on how individual body parts are positioned relative to the rest of the body.
Our research explores the anatomical information on musculoskeletal structures and the tangible interaction of physical bones in different learning settings and contexts: individual, group, and lecture. Users manipulate a tangible skeletal model of bones affixed with augmented reality (AR) targets or VIVE controllers.